![]() The call is almost always accompanied by a holy quest of some kind. Very special creature, bonded by fate to the warrior. This mount will be appropriate to the character, and determined by the DM. Mighty Steed: At 4th level, or any level thereafter, a paladin may call for a divine steed.These are similar to those received by priests. Granted Powers: Paladins receive blessings unique to their god starting at 6th level, and again 12th, and 18th level.The paladin’s patron deity determines which blessing they receive. Channel Divinity: At 3rd level a paladin can turn or command undead and fiends as a priest of two levels lower.Divine Courage: At 3rd level, paladins become immune to fear, magical or otherwise.If you aquire one, the DM will explain it’s other powers.) (A holy weapon is by nature very special. This power dispels hostile magic of a level up to the paladin’s experience level. Divine Weapon: A paladin weilding a holy weapon projects a Circle of Power in a 10 foot radius, if the weapon is unsheathed and held.Creatures affected by the aura can spot its source easily, even if the paladin is disguised. ![]() Within this radius, all summoned creatures, and those creatures with alignments diametrically opposed to the paladin’s faith suffer a -1 penalty to their attack rolls, regardless of whom they attack.
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